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Lynda.com ActionScript 3.0 in Flash




Taking the principles and skills taught in ActionScript 3.0 in Flash CS3 Professional Essential Training, Adobe Certified Instructor Todd Perkins demonstrates how to put them to practical use in this course. Todd fully explores ActionScript's most powerful features, including creating advanced navigational interfaces and special effects using XML data and adding accessibility to files via closed captioning. Exercise files accompany the tutorials.

Released on: 9/26/2007

Introduction
Welcome 2:24 3.8 MB
How to use the exercise files 1:11 1.2 MB
Reviewing ActionScript 3.0 basics 4:18 3.2 MB
1. The Advanced ActionScript 3.0 Display List
Understanding the Display List 1:59 1.8 MB
Using Display Objects other than MovieClip 3:19 4.0 MB
Using the addChild method 2:27 2.8 MB
Using the removeChild method 1:25 1.6 MB
Referencing a Display Object by index number 4:53 6.0 MB
Referencing a Display Object by name 4:01 5.2 MB
Controlling Display Objects in different timelines 3:23 4.8 MB
Controlling Display Objects in different movies 3:43 4.5 MB
Using addChild to change parents 4:20 6.7 MB
Understanding Stage vs. stage 5:42 7.1 MB
2. Animating with ActionScript Tweens
Why use ActionScript to animate? 1:25 2.7 MB
Understanding the Tween class 4:03 6.3 MB
Using different easing methods 4:05 6.4 MB
Understanding Tween Class methods 3:44 7.1 MB
Responding to tween events 2:33 4.8 MB
Using tweens to move a dynamic map 6:01 9.8 MB
Making the map respond to tween events 8:12 14.5 MB
3. Using XML Data and E4X Syntax
Introduction to XML data 2:17 2.4 MB
Understanding E4X syntax 2:05 2.1 MB
Creating raw XML data 4:09 5.8 MB
Loading external XML data 2:32 2.8 MB
Using the XMLList class 4:06 4.7 MB
Using XML data to load external images 3:21 4.4 MB
Using XML data to create an image gallery 5:06 7.6 MB
Displaying text from an XML file in your gallery 5:05 7.6 MB
Adding tweens to your gallery 2:21 4.2 MB
4. Working with Packages and Classes
Reviewing packages and classes 1:07 1.0 MB
Creating a template for class files 3:38 3.5 MB
Defining a reusable class path 1:29 2.1 MB
Creating a DisablingButton class from a template 5:34 7.7 MB
Connecting classes to movie clips 3:15 4.3 MB
Communicating between classes 10:20 16.2 MB
Creating a ScaleButton class 8:29 16.7 MB
Reusing a ScaleButton class 5:26 7.3 MB
5. Creating Advanced Effects Using XML Data
Preparing to build an advanced image gallery 4:13 5.9 MB
Dividing the thumbnail into segments 2:02 2.9 MB
Adding interactivity to thumbnails 4:36 7.1 MB
Loading full-sized pictures 3:58 7.2 MB
Creating an Image Gallery class 11:21 21.8 MB
6. Creating a Particle System
Understanding particle systems 0:58 1.7 MB
Creating particles 2:51 3.8 MB
Animating particles 1:20 2.0 MB
Randomizing particles 3:42 5.0 MB
Setting a particle range 3:22 4.9 MB
Defining a dynamic range 1:54 2.9 MB
Controlling particle alpha and scale 2:23 3.4 MB
Varying particle speed 6:55 10.7 MB
Removing children to optimize performance 2:51 6.4 MB
Using different particles 2:53 5.2 MB
7. Animating Using Transitions
Understanding transitions 1:41 2.2 MB
Understanding the Object class 2:58 3.0 MB
Placing transition information in an object 2:21 3.2 MB
Creating transition animations 2:13 3.1 MB
Creating different types of transitions 3:28 5.9 MB
Using undocumented transition events 4:04 5.7 MB
Using transitions in an image gallery 5:49 10.9 MB
8. Taking Flash Video to a New Level
Reviewing Flash video basics 2:32 5.3 MB
Creating a resizable interface 3:53 7.8 MB
Understanding cue points 1:58 3.9 MB
Using XML for closed captioning 2:34 5.2 MB
Connecting closed captioning to cue points 3:55 7.8 MB
Creating an advanced navigation interface 3:04 6.3 MB
Creating an AdvancedVideo class 8:15 16.6 MB
9. Wrapping It Up
Closing remarks 0:24 0.5 MB




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