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Flash 3D animation, interactivity and games



Flash was originally designed for two-dimensional animation. Throughout its evolution,
it has grown to produce many rich-media applications. Currently, new media designers
have yet to break out of a two-dimensional world into a more robust three-dimensional
environment. This book explores the possibilities of utilizing 3D space within Flash.
Interactivity is an important component in delivering rich-media content. This book
provides multimedia designers, developers, and programmers with tools to create
interactive systems within a three-dimensional world. Chapter exercises consist of
practical applications as well as experimental projects. Each exercise provides stepby-
step instructions and tips for you to use in conceptualizing solutions, visualizing
data, and developing practical interactive applications.

PDF | 415 pages | 5.6 MB



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